Teams, Rules, & Strategy

The program is available to all youth organizations, schools, scouts, churches, clubs, etc.

Starting a team is easy!

1. Find a coach/teacher to get trained and work with BotsIQ Wisconsin to complete training.
2. Recruit intersted students.
3. Pro tip: Find sponsors that will help mentor, build parts, and pay for components.
4. Reach out to BotsIQ Wisconsin to answer any questions you may have. We are here to support you!

BotsIQ Wisconsin follows the NRL rules and documentation requirements:

NRL Competition Rules & Regulations:

1. NRL Competition Rules & Regulations – revised 2018-19
2. NRL Technical Regulations – update 2018-19
3. NRL Safety Inspection Checklist
4. NRL Documentation Details

Basic Rules (15lb Bots)


• Bots must weigh less than 15lbs & fit through the Arena door.
• Bots can use pneumatics (compressed air).
• Hydraulics (pressurized fluids) are not allowed.
• Guns, Explosives, Acids and Radio Jamming devices are not permitted.
• Bots can be made from most materials.
• Organic materials such as food products are not allowed.
• Harmful or dangerous materials are not allowed.

Judges & Scoring


• 3 Judges score the Bots. This eliminates the possibility of a tie.
• Points are awarded for Control, Aggression, and Inflicting Damage.
• A Bot may win a match by a Technical Knock-Out (disabling the other Bot) or by Decision (highest score).

Strategy


Matches are 3 minutes long.

The goal of a Bot is to disable the other Bot before the end of the match. A 10 second countdown will be started if a Bot does not show any movement. If the Bot does not move within this 10 second time frame, the match ends with a Technical Knock-Out.

A Driver may Tap-Out. A Tap-Out is usually done when a Bot is about to sustain considerable damage. A Tap-Out will end the match with a loss but it may save the Bot for an upcoming match.